• 09/29/2014

    Réussir sur les marchés américains des hautes technologies 1/4

    Ce 1er juillet, il se tenait chez Microsoft France un séminaire de formation organisé par NETVA. Ce fut très intéressant : tant par les présentations, les intervenants et les participants. Ce article n’a pas pour vocation de reprendre tous les points évoqués (et ils ont été très nombreux) mais ceux qui m’ont le plus marqué (sauf la propriété intellectuelle qui mériterait d’avoir un billet à elle toute seule et qui pour ma part a soulevé plus de questions que de réponses). “L’Amérique, l’Amé …


  • 09/29/2014

    Free video game development resources

    A list of tutorials, articles, assets, tools and other free resources that we’ve collected around the web. Constantly updated. Enjoy ! If you have any great resource to share, please commend :) Game development How to make a fun platform game?http://devmag.org.za/2011/01/18/11-tips-for-making-a-fun-platformer Solving the indie content problemhttp://gamasutra.com/blogs/AlistairDoulin/20140709/220553/The_Indie_Content_Problem.php The ups and downs of doing online multiplayer as an indiehttp://www. …


  • 08/29/2014

    Weekly digest (29/08/2014)

    The last tutorials, articles, assets, tools and others free resources that we’ve collected this week. Enjoy ! For more great content, check out: http://blog.stormancer.com/free-video-game-development-resources Game development Prototyping: You’re (Probably) Doing It Wrong http://gamesfromwithin.com/prototyping-youre-probably-doing-it-wrong Game Feel Tips: Speed, Gravity, Frictionhttp://gamasutra.com/blogs/MarkVenturelli/20140821/223866/Game_Feel_Tips_II_Speed_Gravity_Friction.php Tutorials …


  • 08/22/2014

    Weekly digest (22/08/2014)

    The last tutorials, articles, assets, tools and others free resources that we’ve collected the past two weeks. Enjoy ! For more great content, check out: http://blog.stormancer.com/free-video-game-development-resources Game development 11 Tips for making a fun platformerhttp://devmag.org.za/2011/01/18/11-tips-for-making-a-fun-platformer/ Learn how Bootstrap Grid System workshttp://murguz.com/blog/post/learn-how-bootstrap-grid-system-works/2/By The pros & cons of the most popular game …


  • 08/08/2014

    Weekly digest (08/08/2014)

    The last tutorials, articles, assets, tools and others free resources that we’ve collected this week. Enjoy ! For more great content, check out: http://blog.stormancer.com/free-video-game-development-resources Game development Optimizing WebSockets Bandwidthhttp://buildnewgames.com/optimizing-websockets-bandwidth Unity and C# : Performance Optimisation tipshttp://onestopdotnet.wordpress.com/2014/08/03/performance-optimization-tips Some tips to help you finish your games http://makegames. …


  • 08/01/2014

    Weekly digest (01/08/2014)

    The last tutorials, articles, assets, tools and others free resources that we’ve collected this week. Enjoy ! For more great content, check out: http://blog.stormancer.com/free-video-game-development-resources Game development An introduction to AI Behaviour based on Steeringshttp://gamasutra.com/blogs/JuanFelipeBelonPerez/20140724/221421/Introduction_to_Steering_Behaviours.php Free tools & ressources Generator of retro arcade games soundshttp://www.bfxr.net A collection of free icons for …


  • 07/25/2014

    Weekly digest (25/07/2014)

    The last tutorials, articles, assets, tools and others free resources that we’ve collected this week. Enjoy ! For more great content, check out: http://blog.stormancer.com/free-video-game-development-resources Game development Unity vs Unreal: Choosing an engine for Space Dust Racinghttp://blog.spaceduststudios.com/unity-vs-unreal-choosing-engine-space-dust-racing-part-1-adventures-unity/ Behavior trees for AI: How they workhttp://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_ …


  • 06/30/2014

    June 2014 update

    Hello ! this month we released a bunch of updates for Stormancer. Today’s announcements include: Client libraries update: Mainly for javascript, including new status capabilities and robustness improvements. Unity support: Compatibility with the webplayer, usability in the Unity game engine (stay tuned for a dedicated article) Server logs: New web apis to access the server logs of your applications. Available in realtime, in the management portal too. Deployment management: Rollback …


  • 05/30/2014

    Update : Unity & Metrics

    Unity web player support Great news! We pinned the different issues that were preventing Stormancer to run correctly on Unity 3D. Our last version worked pretty well on the desktop export, but the webplayer was a no go. I won’t go to much into details here, but it involved: - Getting the Stormancer client lib to compile with the webplayer export. We got a few issues with the way the Unity compiler handle unsupported types and type inference itself. - Getting the client lib to work at runtime. …


  • 05/30/2014

    Stormancer may update released !

    We are glad to announce you the release of Stormancer v0.4, the next step in our preview! Open Preview Stormancer is entering its open preview phase right now! It means you can go to the management website, create your account and then create your application right away. All Stormancer tools and documentation are available on Stormancer wiki. Our documentation is not yet as good as it should. We are however working on it. Furthermore please give your feedbacks, we really would love to hear them! …


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